I happened across the above video a year or so ago. Even if you don’t read further, watch it – it’s fun and really interesting.
It was done by computer animation researchers1 attempting to advance the ability to accurately animate creatures for games and movies. Simulating moving creatures, especially humans in a convincing fashion is extremely difficult to do (see uncanny valley).
Previous approaches were based on modeling the joints (like elbow, knee, etc.) of a creature and moving them in concert. The focus […]